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Announcements

Changes in

  • Added roll template for Proficiency check
  • Added roll template for Character Surprise check
  • Added roll template for Monster Surprise check
  • Added roll template for Monster Morale check
  • Improved the template of the following spells:
    • Flaming Sphere
    • Melf's Acid Arrow
    • Summon Swarm
    • Flame Arrow
    • Melf's Minute Meteors
    • Evard's Black Tentacles
    • Ice Storm
    • Wall of Fire

If you want to help improve the sheet, you can go and vote for these suggestions on the Roll20 forum! With these I could make the sheet even better! :)

  • https://app.roll20.net/forum/post/10709362/extend-roll20-jquery-to-allow-toggling-of-the-disabled-tag
  • https://app.roll20.net/forum/post/4922089/gmrolls-that-are-hidden-even-from-the-player-that-makes-the-roll


To get notified on future updates, discuss changes, or contribute suggestions, please follow this topic on the forum: https://app.roll20.net/forum/post/9311682/official-ad-and-d-2e-revised-update-thread

To view the full change log and sheet documentation, please visit the wiki page! https://wiki.roll20.net/ADnD_2nd_Edition_Character_sheet#Changelog


Character Sheet  Monster Sheet  Sheet Settings

Info  Attributes  Weapons  Rogue  Turning  Proficiencies

Spells  Psionics  Equipment  Currency  Followers  Journal

All Character Info


Details  Tracker  Domain

Player and Character

Roll20 Name
Player Name:
Character Name:
Title:
Class:
Level:
||||
Kit:
Alignment:

Character Details

Race:
Gender:
Hair Color:
Eye Color:
Complexion:
Features:
Homeland:
Deity:
Vision:
Secondary Skill:
Height:
Weight:
Age:
Max Age:
Handedness:

Racial Notes:


Class Notes:


Experience

Class:
To Next:
Current Exp:
Gained Exp:
New Exp Total:
Prime Req Exp Total:
Prime Requisite Bonus:

%

Experience

Class:
To Next:
Current Exp:
Gained Exp:
New Exp Total:
Prime Req Exp Total:
Prime Requisite Bonus:

%


Experience Notes:

Hit points and Armor Class

Value Current / Maximum
HP: /
Temp HP: /
AC: /
AC Touch:
AC Missile: * Body shield gives +2 vs missile
AC Surprised: * No Dex bonus
AC Shieldless: * No AC from shield
AC Back: * No Dex bonus or Shield AC
AC Head:

Surprise Roll

Racial Class Dex Misc Surprise

Armor Type & Special Defenses:


Movement

Basic  Barbarian  Advanced
Mount  Swimming  Flying
Speed Over
Land
Run
Speed
Weight Penalty
Base
Light
Moderate
Heavy
Severe

Movement Details:

Speed Over
Land
Run
Speed
Weight Penalty
Base
Light
Moderate
Heavy
Severe

Movement Details:

Movement Rate |Weight |Penalty |Notes
12/6
11/5
10/5
9/4
8/4
7/3
6/3
5/2
4/2
3/1
2/1
1/1

Movement Details:

Speed Double
Speed
Triple
Speed
Base
Weight
Notes
Base
2/3
1/3
1

Movement Details:

Speed Double
Speed
Triple
Speed
Weight Penalty
Base
Light
Moderate
Heavy
Severe

Movement Details:

Speed Half
Speed
Angle Passes Penalty
Class A
Class B
Class C
Class D
Class E

Movement Details:

Saving Throws

Standard  Ravenloft
Target Modifier Notes
Paralyzation
Poison
Death
Rod
Staff
Wand
Petrification
Polymorph
Breath
Spell
Paralyzation Target Modifier Notes
Fear
Horror
Madness

Magic Resistance

Magic Resist Target Modifier Notes

Save and Magic Resistance Details:


Character Points:

Gained Spent Left
Race
Class
N.W.P.
Weapon
Bonus
Level
Special Talents
Traits
Disadvantage
Totals
Domain
Power
Maint.
Cost
Treasury Court
Maint.
Bloodline
Strength
Bloodline
Derivation
Curr Regency
Points
Diplomacy
Effects
Domain
Power
Maint.
Cost
Treasury Court
Maint.
Bloodline
Strength
Bloodline
Derivation
Curr Regency
Points
Diplomacy
Effects


Domain (Birthright):



Name of
Domain
Name of
Province
Province
Rating
Magic
Rating
Castle
Court
Taxes
Level
Taxes
Collected
Loyalty Regency
Collected
 
Law Collected Fortification Temples Collected Fortification Guilds Collected Fortification Sources

Province Information:



Name of
Domain
Name of
Province
Province
Rating
Magic
Rating
Castle
Court
Taxes
Level
Taxes
Collected
Loyalty Regency
Collected
 
Law Collected Fortification Temples Collected Fortification Guilds Collected Fortification Sources

Province Information:



Attributes


Standard  Player's Option

Ability Scores

Ability
Score
Hit
Probability
Damage
Adjustment
Weight
Allowance
Maximum
Press
Open
Door
Bend Bars/
Lift Gate
Notes
%
Ability
Score
Reaction
Adjustment
Missile Attack
Adjustment
Defensive
Adjustment
Notes
Ability
Score
Hit Point
Adjustment
System
Shock
Resurrection
Survival
Poison
Save
Regeneration Notes
% %
Ability
Score
Number of
Languages
Maximum
Spell Level
Change to
Learn Spell
Max. # of
Spells/Level
Illusion
Immunity
Notes
%
Ability
Score
Magical Def
Adjustment
Bonus
Priest Spells
Clerical
Spell Failure
Spell
Immunity
Notes
%
Ability
Score
Maximum Number
of Henchmen
Loyalty
Base
Reaction
Adjustment
Notes
Ability
Score
Reaction
Adjustment Bonus
Notes
**Optional**
Comeliness
Ability
Score
Notes
Hit
Probability
Damage
Adjustment
Weight
Allowance
Maximum
Press
Open
Door
Bend Bars/
Lift Gate
Notes
%
Reaction
Adjustment
Missile Attack
Adjustment
Defensive
Adjustment
Notes
Hit Point
Adjustment
System
Shock
Resurrection
Survival
Poison
Save
Regeneration Notes
%
%
Number of
Languages
Maximum
Spell Level
Change to
Learn Spell
Max. # of
Spells/Level
Illusion
Immunity
Notes
%
Magical Def
Adjustment
Bonus
Priest Spells
Clerical
Spell Failure
Spell
Immunity
Notes
%
Maximum Number
of Henchmen
Loyalty
Base
Reaction
Adjustment
Notes

Notes

Rule set


Standard  Player's Option

Weapon hit penalty
Nonproficient Related / Familiarity
Base THAC0
Macro / Number Calculated
Temporary buff / curse
Attack Damage Speed

Select armor opponent is wearing for bonuses/penalties
Banded
Mail
| Brigandine | Chain
Mail
| Field
Plate
| Full
Plate
| Leather, Hide,
& Padded
| Plate Mail /
Bronze Plate Mail
| Ring
Mail
| Scale
Mail
| Splint
Mail
| Studded
Leather

Melee  Ranged

Str Weapon Proficiency # of
Attack
Attack
Adj.
THAC0 Crit Range Size Type Speed
S P B
Str Weapon Proficiency # of
Attack
Attack
Adj.
THAC0 Crit Range Size Type Speed
S P B

Melee Damage

Str Weapon Spec Damage
Adj.
Damage S/M Damage L
Str Weapon Spec Damage
Adj.
Damage S/M Damage L

Special Abilities and Attacks


Weapon Notes

Str Dex Weapon Proficiency Range Mod. ROF Attack
Adj.
THAC0 Crit Range Size Type Speed
PB SR MR LR S P B
Str Dex Weapon Proficiency Range Mod. ROF Attack
Adj.
THAC0 Crit Range Size Type Speed
PB SR MR LR S P B



Ammunition

Str Ammo Damage
Adj.
Damage S/M Damage L Amount
Str Ammo Damage
Adj.
Damage S/M Damage L Amount

Special Abilities and Attacks

Weapon Notes

Melee  Ranged

Str Dex Weapon Proficiency # of
Attack
Attack
Adj.
THAC0 Crit Range Size Type Speed
S P B
Str Dex Weapon Proficiency # of
Attack
Attack
Adj.
THAC0 Crit Range Size Type Speed
S P B

Melee Damage

Str Dex Weapon Spec Mast Damage
Adj.
Damage S/M Damage L Knockdown Size Type Crit II
Str Dex Weapon Spec Mast Damage
Adj.
Damage S/M Damage L Knockdown Size Type

Special Abilities and Attacks

Weapon Notes

Str Dex Weapon Proficiency Range Mod. ROF Attack
Adj.
THAC0 Crit Range Size Type Speed
PBM SR MR LR ER S P B
Str Dex Weapon Proficiency Range Mod. ROF Attack
Adj.
THAC0 Crit Range Size Type Speed
PBM SR MR LR ER S P B



Ammunition

Str Dex Ammo Point Blank Damage
Adj.
Damage S/M Damage L Knockdown Amount Size Type Crit II
Spec Mast
Str Dex Ammo Point Blank Damage
Adj.
Damage S/M Damage L Knockdown Amount Size Type
Spec Mast

Special Abilities and Attacks

Weapon Notes

Rogue Skills


Standard  S.P./D.S.

  

Standard

Leather Armor No Armor Heavy Armor
Skill Base Race Dex Kit Magic Level Total Bonus Total Penalty Total
Pick Pockets % % % % % % % % % % %
Open Locks % % % % % % % % % % %
Find/Remove Traps % % % % % % % % % % %
Move Silently % % % % % % % % % % %
Hide in Shadows % % % % % % % % % % %
Detect Noise % % % % % % % % % % %
Climb Walls % % % % % % % % % % %
Read Languages % % % % % % % % % % %
Legend Lore % % % % % % % % % % %
Leather Armor No Armor Heavy Armor
Find/Remove Traps Base Race Dex Kit Magic Level Total Bonus Total Penalty Total
% % % % % % % % % % %

Thief Armor information

A thief can wear Leather Armor (AC 8), Padded Armor (AC 8), Studded Leather (AC 7), or Elven Chain Mail (AC 5)

Thieving Skill Armor Adjustments
Skill No
Armor
Padded Armor or
Studded Leather
Elven
Chain Mail
Silenced Elven
Chain Mail
Pick Pocket +5% -30% -20% -25%
Open Locks -10% -5% -5%
Find/Remove Traps -10% -5% -5%
Move Silently +10% -20% -10%
Hide in Shadows +5% -20% -10% -10%
Detect Noise -10% -5%
Climb Walls +10% -30% -20% -25%
Read Languages

Multi-classed demihumans or dual-classe humans, may have fighter or cleric as one of their classes, and my therefore be permitted any sort of armor whatsoever

Thieves using the disguise nonweapon proficiency also should be permitted to wear armor not normally used by their class, to aid the deception

Skills Hide
Amor
Ring or
Chain Mail
Brigandine
or Splint Mail
Scale or
Banded Mail
Plate Mail or
Bronze Plate Mail
Field or
Full Plate
Pick Pockets -60% -40% -40% -50% -75% -95%
Open Locks -50% -15% -15% -20% -40% -80%
Find/Remove Traps -50% -15% -25% -20% -40% -80%
Move Silently -30% -40% -40% -60% -80% -95%
Hide in Shadows -20% -30% -30% -50% -75% -95%
Hear Noise -10% -20% -25% -30% -50% -70%
Climb Walls -60% -40% -50% -90% -95% -95%
Read Languages
Bard Armor information

A bard can wear any armor up to, and including, chain mail, but cannot use a shield.

This includes Leather Armor (AC 8), Padded Armor (AC 8), Studded Leather (AC 7), Ring Mail (AC 7), Hide Armor (AC 6), Brigandine Armor (AC 6), Scale Mail (AC 6), Chain Mail (AC 5), including Elven Chain Mail (AC 5)

Barding Skill Armor Adjustments
Type of
Armor
Pick
Pockets
Detect
Noise
Climb
Walls
Read
Languages
None +5% +10%
Leather Armor
Padded Armor -30% -10% -30%
Studded Leather -30% -10% -30%
Ring Mail -25% -10% -25%
Brigandine Armor -20% -10% -25%
Scale Mail -25% -15% -40%
Hide Armor -30% -5% -30%
Chain Mail -25% -10% -25%
Elven Chain Mail -20% -5% -20%

If your DM allows a bard to put on any form of armor normally disallowed to the class (as suggested by certain kits, for purposes of disguise, out of necessity, or for the sake of entertainment), the penalties are identical to those for a thief in similar armor.

Illegal Armor Barding Skill Adjustments
Armor
Type
Pick
Pockets
Detect
Noise
Climb
Walls
Read
Languages
Splint Mail -40% -25% -50%
Banded Armor -50% -30% -90%
Plate Mail -75% -50% -95%
Bronze Plate -75% -50% -95%
Field Plate -95% -70% -95%
Full Plate -95% -70% -95%

Skill and Powers / Dark Sun

Skill Base Race Dex Kit Magic Armor** Level Total
Detect Magic* % % % % % % % %
Detect Illusion* % % % % % % % %
Bribe* % % % % % % % %
Tunneling* % % % % % % % %
Escape Bonds* % % % % % % % %
Forge Documents* % % % % % % % %
Appraise* % % % % % % % %

Turning Tables


Deity name
Hit Dice or Type
of Undead
Level of Priest †


Hit Dice or Type
of Undead
Level of Priest †



* An additional 2d4 creatures of this type are turned.
** Special creatures include unique undead, free-willed undead of the Negative Material Plane, certain Greater and Lesser Powers, and those undead that dwell in the Outer Planes.
Paladins turn undead as priests who are two levels lower.

Proficiencies, Languages, Talents, Traits, and Disadvantages


Weapon Proficiencies
Macro / Number Total slots


Remaining:
Weapon Slots Ex Sp M HM GM CW
Weapon Slots Ex Sp M HM GM CW

Spent:
Special Talent Slots CP Ability Score Mod Ratin Mod
± ±
± ±

Spent:
Traits CP Ability Score Modifier
±
±

Gained:
Disadvantages CP Ability Score Modifier
±
±

Proficiency notes

Nonweapon Proficiencies
Macro / Number Total slots


Remaining:
Proficiency Slots Ability Score Modifier
±
Proficiency Slots Ability Score Modifier
±

Languages

Language Reading/Writing

Proficiency notes

Spells


Wizard  Priest Powers

Spell Levels


Level 1  Level 2  Level 3  Level 4  Level 5

Level 6  Level 7  Level 8  Level 9  Level 10

Level 11  Level 12  Level 13  Level 14  Level 15

Spell Points & Arc - Player's Option: Spells & Magic
Level Specialist Intelligence Total | Remaining
Spell Points |

Total Remaining
Arc

Wizard caster level
Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

Spell name: Casting time:
Cast / Memorized: /
Spell Points / Arc Used: /
Level: School: Compoenets:
Range: Area of Effect: Duration:
Damage: Damage type: Saving throw:
Healing: Materials: Book reference:
Subtlety: Sensory: Knockdown:
Subtlety:
Critical:






Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

Spell name: Casting time:
Cast / Memorized: /
Spell Points / Arc Used: /
Level: School: Compoenets:
Range: Area of Effect: Duration:
Damage: Damage type: Saving throw:
Healing: Materials: Book reference:
Subtlety: Sensory: Knockdown:
Subtlety:
Critical:






Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

Spell name: Casting time:
Cast / Memorized: /
Spell Points / Arc Used: /
Level: School: Compoenets:
Range: Area of Effect: Duration:
Damage: Damage type: Saving throw:
Healing: Materials: Book reference:
Subtlety: Sensory: Knockdown:
Subtlety:
Critical:






Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

Spell name: Casting time:
Cast / Memorized: /
Spell Points / Arc Used: /
Level: School: Compoenets:
Range: Area of Effect: Duration:
Damage: Damage type: Saving throw:
Healing: Materials: Book reference:
Subtlety: Sensory: Knockdown:
Subtlety:
Critical:






Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

Spell name: Casting time:
Cast / Memorized: /
Spell Points / Arc Used: /
Level: School: Compoenets:
Range: Area of Effect: Duration:
Damage: Damage type: Saving throw:
Healing: Materials: Book reference:
Subtlety: Sensory: Knockdown:
Subtlety:
Critical:






Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

Spell name: Casting time:
Cast / Memorized: /
Spell Points / Arc Used: /
Level: School: Compoenets:
Range: Area of Effect: Duration:
Damage: Damage type: Saving throw:
Healing: Materials: Book reference:
Subtlety: Sensory: Knockdown:
Subtlety:
Critical:






Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

Spell name: Casting time:
Cast / Memorized: /
Spell Points / Arc Used: /
Level: School: Compoenets:
Range: Area of Effect: Duration:
Damage: Damage type: Saving throw:
Healing: Materials: Book reference:
Subtlety: Sensory: Knockdown:
Subtlety:
Critical:






Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

Spell name: Casting time:
Cast / Memorized: /
Spell Points / Arc Used: /
Level: School: Compoenets:
Range: Area of Effect: Duration:
Damage: Damage type: Saving throw:
Healing: Materials: Book reference:
Subtlety: Sensory: Knockdown:
Subtlety:
Critical:






Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

Spell name: Casting time:
Cast / Memorized: /
Spell Points / Arc Used: /
Level: School: Compoenets:
Range: Area of Effect: Duration:
Damage: Damage type: Saving throw:
Healing: Materials: Book reference:
Subtlety: Sensory: Knockdown:
Subtlety:
Critical:






Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

Spell name: Casting time:
Cast / Memorized: /
Spell Points / Arc Used: /
Level: School: Compoenets:
Range: Area of Effect: Duration:
Damage: Damage type: Saving throw:
Healing: Materials: Book reference:
Subtlety: Sensory: Knockdown:
Subtlety:
Critical:






Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

Spell name: Casting time:
Cast / Memorized: /
Spell Points / Arc Used: /
Level: School: Compoenets:
Range: Area of Effect: Duration:
Damage: Damage type: Saving throw:
Healing: Materials: Book reference:
Subtlety: Sensory: Knockdown:
Subtlety:
Critical:






Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

Spell name: Casting time:
Cast / Memorized: /
Spell Points / Arc Used: /
Level: School: Compoenets:
Range: Area of Effect: Duration:
Damage: Damage type: Saving throw:
Healing: Materials: Book reference:
Subtlety: Sensory: Knockdown:
Subtlety:
Critical:






Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

Spell name: Casting time:
Cast / Memorized: /
Spell Points / Arc Used: /
Level: School: Compoenets:
Range: Area of Effect: Duration:
Damage: Damage type: Saving throw:
Healing: Materials: Book reference:
Subtlety: Sensory: Knockdown:
Subtlety:
Critical:






Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

Spell name: Casting time:
Cast / Memorized: /
Spell Points / Arc Used: /
Level: School: Compoenets:
Range: Area of Effect: Duration:
Damage: Damage type: Saving throw:
Healing: Materials: Book reference:
Subtlety: Sensory: Knockdown:
Subtlety:
Critical:






Spell Book

Level Specialist Misc. Total / Max
Spell Slots /
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

Spell name: Casting time:
Cast / Memorized: /
Spell Points / Arc Used: /
Level: School: Compoenets:
Range: Area of Effect: Duration:
Damage: Damage type: Saving throw:
Healing: Materials: Book reference:
Subtlety: Sensory: Knockdown:
Subtlety:
Critical:






Spell Book

Spell Levels


Level 1  Level 2  Level 3  Level 4  Level 5

Level 6  Level 7  Quest

Spell Points & Wind - Player's Option: Spells & Magic
Level Wisdom Total | Remaining
Spell Points |

Total Remaining
Wind

Priest caster level


Show Spheres of Influence:
Major:
Minor:


Level Wisdom Misc. Total
Spell Slots
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

Spell name: Casting time:
Cast / Memorized: /
Spell Points / Wind Used: /
Sphere: School: Compoenets:
Range: Area of Effect: Duration:
Damage: Damage type: Saving throw:
Healing: Materials: Book reference:
Subtlety: Sensory: Knockdown:
Subtlety:
Critical:






Spell Book



Level Wisdom Misc. Total
Spell Slots
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

Spell name: Casting time:
Cast / Memorized: /
Spell Points / Wind Used: /
Sphere: School: Compoenets:
Range: Area of Effect: Duration:
Damage: Damage type: Saving throw:
Healing: Materials: Book reference:
Subtlety: Sensory: Knockdown:
Subtlety:
Critical:






Spell Book



Level Wisdom Misc. Total
Spell Slots
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

Spell name: Casting time:
Cast / Memorized: /
Spell Points / Wind Used: /
Sphere: School: Compoenets:
Range: Area of Effect: Duration:
Damage: Damage type: Saving throw:
Healing: Materials: Book reference:
Subtlety: Sensory: Knockdown:
Subtlety:
Critical:






Spell Book



Level Wisdom Misc. Total
Spell Slots
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

Spell name: Casting time:
Cast / Memorized: /
Spell Points / Wind Used: /
Sphere: School: Compoenets:
Range: Area of Effect: Duration:
Damage: Damage type: Saving throw:
Healing: Materials: Book reference:
Subtlety: Sensory: Knockdown:
Subtlety:
Critical:






Spell Book



Level Wisdom Misc. Total
Spell Slots
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

Spell name: Casting time:
Cast / Memorized: /
Spell Points / Wind Used: /
Sphere: School: Compoenets:
Range: Area of Effect: Duration:
Damage: Damage type: Saving throw:
Healing: Materials: Book reference:
Subtlety: Sensory: Knockdown:
Subtlety:
Critical:






Spell Book



Level Wisdom Misc. Total
Spell Slots
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

Spell name: Casting time:
Cast / Memorized: /
Spell Points / Wind Used: /
Sphere: School: Compoenets:
Range: Area of Effect: Duration:
Damage: Damage type: Saving throw:
Healing: Materials: Book reference:
Subtlety: Sensory: Knockdown:
Subtlety:
Critical:






Spell Book



Level Wisdom Misc. Total
Spell Slots
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

Spell name: Casting time:
Cast / Memorized: /
Spell Points / Wind Used: /
Sphere: School: Compoenets:
Range: Area of Effect: Duration:
Damage: Damage type: Saving throw:
Healing: Materials: Book reference:
Subtlety: Sensory: Knockdown:
Subtlety:
Critical:






Spell Book

Level Wisdom Misc. Total
Spell Slots
Available to
Memorize | Cast
|


Spells Memorized and Spell Book


Spells Memorized

Spell name: Casting time:
Cast / Memorized: /
Spell Points / Wind Used: /
Sphere: School: Compoenets:
Range: Area of Effect: Duration:
Damage: Damage type: Saving throw:
Healing: Materials: Book reference:
Subtlety: Sensory: Knockdown:
Subtlety:
Critical:






Spell Book

Powers Available | Powers Remaining
|


Granted Powers


Abilities





Powers List

Spell Memorization & Casting Memorization
  • Requires a clear mind from a restful night's sleep. (PHB p. 107)
  • 10 minutes of study/prayer per level of the spell. Ie. 1st-level: 10 minutes, 2nd-level: 20 minutes, and so on. (PHB p. 107)
  • Spells stay memorized until cast or wiped from the mind. A spellcaster cannot choose to forget a memorized spell to replace it. (PHB p. 107)
  • Reversible spells must be memorized as the desired version (PHB p. 113-114)
  • Scrolls require no memorization or material components to cast (PHB p. 144 / DMG p. 118)
Casting
  • 1 Round ~ 1 minute. 10 Rounds = 1 Turn. (PHB p. 122)
  • 1 Turn ~ 10 minute. 6 Turns ~ 1 Hour. (PHB p. 122)
  • Material spell components are consumed/destroyed/expended when the spell is cast, unless specifically noted otherwise (PHB p. 113-114)
  • Priest holy symbols are not lost when a spell is cast (PHB p. 114)
  • Casting from Scrolls
    • Wizards can use (read and cast from) wizard scrolls (PHB p. 42 / DMG p. 196)
    • Priest can use (read and cast from) priest scrolls (PHB p. 48 / DMG p. 196)
      • Paladins cannot cast spells from clerical or druidical scrolls (PHB p. 39 / DMG p. 196)
      • Rangers cannot use priest scrolls (PHB p. 39 / DMG p. 196)
      • Druids cannot use priest scrolls unless specifically allowed for druids (PHB p. 52)
    • 10th level Thieves can cast spells from scrolls with a 25% failure rate (PHB p. 57-58)
    • 10th level Bards can cast spells from scrolls with a 15% failure rate (PHB p. 61)
    • All classes can read and cast Protection Scrolls (DMG p. 196)
    • Scrolls have a read time equal to the inscribed spell's cast time (PHB p. 125 / DMG p. 196)
    • Scrolls are cast at the level at which they were inscribed (DMG p. 196)
    • Casting scrolls containing spells of a higher level than spell-user can cast incurs a 5% failure rate per level between the character's present level and the level at which the spell could be cast (DMG p. 196)
    • No adverse effects associated with casting the spell are suffered by the reader. These requirements or penalties have already been fulfilled or suffered by the creator of the scroll (DMG p. 196)
Spell Books & Learning new spells Spell Books
  • A spell requires its level plus 0–5 (1d6-1) additional pages (DMG p. 63)
  • One spell book page cost 50 GP (DMG p. 63)
  • Maximum spell book sizes: Standard 100 pages; Traveling 50 pages; Scrolls 25 pages (DMG p. 63)
  • A wizard can never have a spell in his book that he does not know (PHB p. 107)
Learning new spells
  • Wizard scrolls require a read magic spell to decipher (PHB p. 144)
  • A wizard cannot learn a spell that is higher level than he can cast (PHB p. 107)
  • A check is made to see if a spell can be learned. If it fails, another check can be made after the wizard advances to the next level (provided the wizard still has access to the spell) (PHB p. 22)
  • Both versions of a reversible spell is recorded in the wizard's spell book (PHB p. 168)
  • Standard time required to add a spell to a spell book: one to two days per spell level of spell being entered (DMG p. 62)
  • Learning from Scrolls (Scroll Research)
    • The time and cost required is halved (DMG p. 61)
    • Scroll Research can never be done in an adventuring situation. The wizard must have carefully controlled conditions to even attempt it. (DMG p. 61)
    • Regardless of success or failure of the research, the scroll is destroyed. (DMG p. 61)
Scribing Scrolls Wizards
  • Gain the potential to scribe scrolls at 9th level (PHB p. 43 / DMG p. 117)
  • Must have their spell book at hand to guide their work (DMG p. 119)
Priests
  • Gain the potential to scribe scrolls at 7th level (DMG p. 117)
  • Must work on a specially prepared altar (DMG p. 119)
The spellcaster knows the basics of the art and has learned where to look for the information he needs to make the attempt. The exact process for each spell is still a mystery to him. He may consult a sage, seek the guidance of a higher level spellcaster, or even use spells to call upon greater powers. (DMG p.117-119)
Brewing Potions Wizards
  • Gain the potential to brew potions at 9th level (PHB p. 43 / DMG p. 117)
  • Potions are primarily the province of wizards, although healing and curing potions are beyond the ken of wizards (DMG p. 119)
  • Require a complete alchemical laboratory (DMG p. 120)
Priests
  • Gain the potential to brew potions at 9th level (DMG p. 117)
  • Can prepare potions related to healing and cures (DMG p. 119)
  • Require an altar specially consecrated to the purpose of brewing potions (DMG p. 120)
Druids
  • Druids who spends 3 slots in the Herbalism nonweapon proficiency can create magical herbal brews (The Complete Druid's Handbook p. 103)
Fabricating other Magical items Wizards
  • Gain the potential to create other magical items at 11th level, if he has the spells (DMG p. 117)
Priests
  • Gain the potential to create other magical items at 11th level (DMG p. 117)

Psionics


Psionic Core  Psionic S/P

Primary Discipline:
Secondary Disciplines:
Secondary Disciplines:
Psionic discipline rules From The Complete Psionics Handbook p. 12:
  • Within a single discipline, the number of devotions that a character knows must be at least twice the number of sciences.
  • The first discipline chosen is the character's primary discipline. A character can never learn as many sciences or devotions in another discipline as he currently knows in his primary discipline.

Psionics Core


Telepathy Devotions

    ±

Telepathy Sciences

    ±

Psychokinesis Devotions

    ±

Psychokinesis Sciences

    ±

Psychoportive Devotions

    ±

Psychoportive Sciences

    ±

Psychometabolism Devotions

    ±

Psychometabolism Sciences

    ±

Clairsentient Devotions

    ±

Clairsentient Sciences

    ±

Metapsionic Devotions

    ±

Metapsionic Sciences

    ±

Attack Modes

    ±

Defense Modes

    ±

Psionic Strength Points

Value Current / Maximum Speed
PSP: /
Temp PSP: /
Stored PSP: /
Speed

Psionic Proficiencies

    ±

Psionics Storage


Special Abilities and Attacks


Psionic Weapons

Psionics Revised



Telepathy Devotions

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost
 

Telepathy Sciences

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost
 

Psychokinesis Devotions

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost
 

Psychokinesis Sciences

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost
 

Psychoportive Devotions

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost
 

Psychoportive Sciences

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost
 

Psychometabolism Devotions

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost
 

Psychometabolism Sciences

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost
 

Clairsentient Devotions

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost
 

Clairsentient Sciences

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost
 

Psionic Attack Modes

Attack Name Attack
Speed
MThAC0
Adj.
MThAC0 Damage Macro PSP
Cost
     

Psionic Defense Modes

Attack Name Macro PSP
Cost

Psionic Strength Points

Value Current / Maximum Speed
PSP: /
Temp PSP: /
Stored PSP: /
M.A.C. /

Psionic Proficiencies

±

Psionics Storage


Special Abilities and Attacks


Psionic Weapons

Gear and Equipment


Slot Name Short Desc Wt Charges Add Weight
Head:
Eyes:
Face:
Right Earring:
Left Earring:
Neck 1:
Neck 2:
Neck 3:
Cloak:
Shoulders:
Chest:
Back:
Right Arm:
Left Arm:
Wrists:
Hands:
Ring 1:
Ring 2:
Ring 3 (off):
Ring 4 (off):
Armor:
Belt:
Legs:
Right Leg:
Left Leg:
Anklets:
Feet:
Weapon 1:
Weapon 2:
Weapon 3:
Weapon 4:
Shield:
Misc 1:
Misc 2:
Misc 3:
Misc 4:
Total


Gear Carried

Description Weight # Held Location



Gear Stored

On
Mount
Description Weight # Held Location

Potions, Philters, Elixirs, and Poisons

Name Qty Speed
Potion info
  • Potion simple initiaive modifer: +4, unless stated otherwise (PHB p. 125 / DMG p. 79)
  • Potion detailed initiative modifier (DMG p. 191):
    • Potion open and drink: +1
    • Potion takes effect after: 1d4+1 initiative modifer delay
    • Magical oil poured over the body and smeared: 1d4+1
  • Potion duration: 4+1d4 turns, unless otherwise stated

Dusts, Powders, and Solvents

Name Qty Speed

Scrolls

Name Qty Speed

Notes

Currency


Standard  Dragonlance  Dark Sun  Ravenloft  Maztica  BirthRight

         

  

Currency Conversion Calculator

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Currency Conversion Calculator

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Currency Conversion Calculator

Currency |Quantity |Bits |Ceramic |Copper |Silver |Electrum |Gold |Platinum
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Copper
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Electrum
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Currency Conversion Calculator

Currency |Quantity |Cocoa |Maize |Blade |Coral |Jade |Quill |Turquoise
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Quill
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Currency Conversion Calculator

Currency |Quantity |Copper |Silver |Gold Bar |Gold |Platinum
Copper
Silver
Gold Bar
Gold
Platinum

Gem Pouch

Description Value # Held Cut/Size

Other Items Of Value


Followers, Familiars and Animals


Warrior  Wizard  Priest  Rogue  Psion  Animals

Warrior Followers


Name AC Race Level Class Hit Dice HP/Max Units Enemy AC / Base Dmg Skirmish

Weapons

Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed
  
  
  


Gear

Description Weight # Held Value Location

Notes



Name AC Race Level Class Hit Dice HP/Max Units Enemy AC / Base Dmg Skirmish

Weapons

Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed
  
  
  


Gear

Description Weight # Held Value Location

Notes



Wizard Followers


Name AC Race Level Class HP/Max Units

Weapons / Attacks

Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed


Wizard Spells





Gear

Description Weight # Held Value Location

Notes



Name AC Race Level Class HP/Max Units

Weapons / Attacks

Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed


Wizard Spells





Gear

Description Weight # Held Value Location

Notes



Priest Followers


Name AC Race Level Class HP/Max Units

Weapons / Attacks

Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed


Priest Spells





Gear

Description Weight # Held Value Location

Notes



Name AC Race Level Class HP/Max Units

Weapons / Attacks

Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed


Priest Spells





Gear

Description Weight # Held Value Location

Notes



Rogue Followers


Name AC Race Level Class HP/Max Units

Weapons / Attacks

Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed


Rogue Skills


Standard  S.P./D.S.



Skill Base Race Dex Kit Magic Armor** Level Total
Pick Pockets % % % % % % % %
Open Locks % % % % % % % %
Find/Remove Traps % % % % % % % %
Move Silently % % % % % % % %
Hide in Shadows % % % % % % % %
Detect Noise % % % % % % % %
Climb Walls % % % % % % % %
Read Languages % % % % % % % %
Legend Lore % % % % % % % %
Skill Base Race Dex Kit Magic Armor** Level Total
Detect Magic* % % % % % % % %
Detect Illusion* % % % % % % % %
Bribery* % % % % % % % %
Tunneling* % % % % % % % %
Escape Bonds* % % % % % % % %
Forge Documents* % % % % % % % %
Appraise* % % % % % % % %

Gear

Description Weight # Held Value Location

Notes



Name AC Race Level Class HP/Max Units

Weapons / Attacks

Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed


Rogue Skills


Standard  S.P./D.S.



Skill Base Race Dex Kit Magic Armor** Level Total
Pick Pockets % % % % % % % %
Open Locks % % % % % % % %
Find/Remove Traps % % % % % % % %
Move Silently % % % % % % % %
Hide in Shadows % % % % % % % %
Detect Noise % % % % % % % %
Climb Walls % % % % % % % %
Read Languages % % % % % % % %
Legend Lore % % % % % % % %
Skill Base Race Dex Kit Magic Armor** Level Total
Detect Magic* % % % % % % % %
Detect Illusion* % % % % % % % %
Bribery* % % % % % % % %
Tunneling* % % % % % % % %
Escape Bonds* % % % % % % % %
Forge Documents* % % % % % % % %
Appraise* % % % % % % % %

Gear

Description Weight # Held Value Location

Notes



Psionic Followers


Name AC Race Level Class HP/Max Units

Weapons / Attacks

Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed


Psionic Core  Psionic S/P

Psionics Core




Telepathy Devotions

    ±
    ±
    ±

Telepathy Sciences

    ±
    ±
    ±

Psychokinesis Devotions

    ±
    ±
    ±

Psychokinesis Sciences

    ±
    ±
    ±

Psychoportive Devotions

    ±
    ±
    ±

Psychoportive Sciences

    ±
    ±
    ±

Psychometabolism Devotions

    ±
    ±
    ±

Psychometabolism Sciences

    ±
    ±
    ±

Clairsentient Devotions

    ±
    ±
    ±

Clairsentient Sciences

    ±
    ±
    ±

Metapsionic Devotions

    ±
    ±
    ±

Metapsionic Sciences

    ±
    ±
    ±

Attack Modes

    ±
    ±
    ±

Defense Modes

    ±
    ±
    ±

Psionic Strength Points

Value Current / Maximum Speed
PSP: /
Temp PSP: /
Stored PSP: /
Speed

Psionic Proficiencies

    ±
    ±
    ±
    ±
    ±

Psionics Storage


Special Abilities and Attacks


Psionic Weapons

Psionics Revised




Telepathy Devotions

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Telepathy Sciences

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychokinesis Devotions

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychokinesis Sciences

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychoportive Devotions

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychoportive Sciences

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychometabolism Devotions

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychometabolism Sciences

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Clairsentient Devotions

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Clairsentient Sciences

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psionic Attack Modes

Attack Name Attack
Speed
MThAC0
Adj.
MThAC0 Damage Macro PSP
Cost

Psionic Defense Modes

Defense Name Macro PSP
Cost

Psionic Strength Points

Value Current / Maximum Speed
PSP: /
Temp PSP: /
Stored PSP: /
MAC /

Psionic NWP's

±
±
±
±
±

Psionics Ability Information Storage


Gear

Description Weight # Held Value Location

Notes



Name AC Race Level Class HP/Max Units

Weapons / Attacks

Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed


Psionic Core  Psionic S/P

Psionics Core




Telepathy Devotions

    ±
    ±
    ±

Telepathy Sciences

    ±
    ±
    ±

Psychokinesis Devotions

    ±
    ±
    ±

Psychokinesis Sciences

    ±
    ±
    ±

Psychoportive Devotions

    ±
    ±
    ±

Psychoportive Sciences

    ±
    ±
    ±

Psychometabolism Devotions

    ±
    ±
    ±

Psychometabolism Sciences

    ±
    ±
    ±

Clairsentient Devotions

    ±
    ±
    ±

Clairsentient Sciences

    ±
    ±
    ±

Metapsionic Devotions

    ±
    ±
    ±

Metapsionic Sciences

    ±
    ±
    ±

Attack Modes

    ±
    ±
    ±

Defense Modes

    ±
    ±
    ±

Psionic Strength Points

Value Current / Maximum Speed
PSP: /
Temp PSP: /
Stored PSP: /
Speed

Psionic Proficiencies

    ±
    ±
    ±
    ±
    ±

Psionics Storage


Special Abilities and Attacks


Psionic Weapons

Psionics Revised




Telepathy Devotions

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Telepathy Sciences

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychokinesis Devotions

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychokinesis Sciences

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychoportive Devotions

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychoportive Sciences

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychometabolism Devotions

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psychometabolism Sciences

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Clairsentient Devotions

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Clairsentient Sciences

Ability Name MThAC0
Adj.
MAC MThAC0 Macro PSP
Cost

Psionic Attack Modes

Attack Name Attack
Speed
MThAC0
Adj.
MThAC0 Damage Macro PSP
Cost

Psionic Defense Modes

Defense Name Macro PSP
Cost

Psionic Strength Points

Value Current / Maximum Speed
PSP: /
Temp PSP: /
Stored PSP: /
MAC /

Psionic NWP's

±
±
±
±
±

Psionics Ability Information Storage


Gear

Description Weight # Held Value Location

Notes



Pets, Mounts, Animal Familiars, Followers and Beasts of Burden


Name AC Race Level HP/Max

Weapons / Attacks

Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed


Familiar Spells/Powers








Traits and Tricks


Gear

Description Weight # Held Value Location

Notes



Name AC Race Level HP/Max Units

Weapons / Attacks

Weapon Name # of
Strikes
Attack
Adj.
Dam
Adj.
THAC0 Crit Dam SM Dam L Range Type Speed


Familiar Spells/Powers








Traits and Tricks


Gear

Description Weight # Held Value Location

Notes



Personal Bio:










Monster Info

± |
/


Additional Monster attacks

Attack / Weapon # of
Attack
THAC0 Dam S/M Dam L Special Attack Speed

Monster wizard spells
Wizard caster level
Spell name: Casting time:
Cast / Memorized: /
Spell Points / Arc Used: /
Level: School: Compoenets:
Range: Area of Effect: Duration:
Damage: Damage type: Saving throw:
Healing: Materials: Book reference:
Subtlety: Sensory: Knockdown:
Subtlety:
Critical:



Monster priest spells
Priest caster level
Spell name: Casting time:
Cast / Memorized: /
Spell Points / Wind Used: /
Sphere: School: Compoenets:
Range: Area of Effect: Duration:
Damage: Damage type: Saving throw:
Healing: Materials: Book reference:
Subtlety: Sensory: Knockdown:
Subtlety:
Critical:




Description


Combat


Habitat/Society


Ecology

General

Select books to include autofil information from:

Book Original Release Autofill Data Include
Player's Handbook 1989 April Weapons, Spells, Proficiencies
The Complete Fighter's Handbook 1989 December Weapons, Proficiencies
The Complete Thief's Handbook 1989 December Proficiencies
The Complete Priest's Handbook 1990 May Weapons
The Complete Wizard's Handbook 1990 June Weapons and Spells
Tome of Magic 1991 May Spells
Arms and Equipment Guide 1991 July Weapons
The Complete Book of Dwarves 1991 October Weapons, Proficiencies
The Complete Bard's Handbook 1992 March Spells, Proficiencies
The Complete Book of Elves 1992 December Weapons, Spells, Proficiencies
The Complete Book of Humanoids 1993 April Weapons, Proficiencies
The Complete Ranger's Handbook 1993 December Weapons, Spells, Proficiencies
The Complete Paladin's Handbook 1994 May Proficiencies
The Complete Druid's Handbook 1994 August Spells
The Complete Barbarian's Handbook 1995 January Weapons and Proficiencies
The Complete Book of Necromancers 1995 March Spells and Proficiencies
The Complete Ninja's Handbook 1995 August Weapons, Spells, and Proficiencies
Player's Option: Combat & Tactics 1995 June Weapons, Proficiencies, and Special Talents
Player's Option: Skills & Powers 1995 July Weapons, Traits, and Disadvantages
Player's Option: Spells & Magic 1996 May Spells and Proficiencies

Optional rules for spells

These optional rules can be activated independently of the content of the same book, selected above
Book Rules Active Reference
The Complete Druid's Handbook Animal & Plant Sphere expansions Page 86
The Complete Book of Necromancers Necromantic Sphere expansion Page 77 + 126
Player's Option: Spells & Magic Rearranged Priest Spell Spheres (Overrules above options) Page 31 + 186-188
Player's Option: Spells & Magic Rearranged Wizard Spell Schools Page 14 + 180-185



Character Sheet specific


Monster Sheet specific






{{#subtitle}} {{/subtitle}}
{{name}}
{{subtitle}}
{{#allprops() desc desc1 desc2 name subtitle color}} {{/allprops() desc desc1 desc2 name subtitle color}} {{#desc}} {{/desc}} {{#desc1}} {{/desc1}} {{#desc2}} {{/desc2}}
{{key}} {{value}}
{{desc}}
{{desc1}}
{{desc2}}
{{title}}
{{subtitle}}
{{#rollWasCrit() ac_hit}} {{/rollWasCrit() ac_hit}} {{#rollWasFumble() ac_hit}} {{/rollWasFumble() ac_hit}}
{{weapon_used}}
S/M {{ac_hit}} L
{{#^rollWasCrit() ac_hit}} {{dmg_s}} {{/^rollWasCrit() ac_hit}} {{#rollWasCrit() ac_hit}} {{#crit_s}}{{crit_s}}{{/crit_s}} {{^crit_s}}{{dmg_s}}{{/crit_s}} {{/rollWasCrit() ac_hit}} {{#^rollWasCrit() ac_hit}} {{dmg_l}} {{/^rollWasCrit() ac_hit}} {{#rollWasCrit() ac_hit}} {{#crit_l}}{{crit_l}}{{/crit_l}} {{^crit_l}}{{dmg_l}}{{/crit_l}} {{/rollWasCrit() ac_hit}}
AC Hit
CRITICAL HIT!
{{#crit}} {{crit}} {{/crit}}
FUMBLE!
{{#fumble}} {{fumble}} {{/fumble}}
{{#sphere}} {{/sphere}}
{{title}}
{{splevel}} * {{school}}
Priest Sphere: {{sphere}}
{{#subtlety}} {{#sensory}} {{/sensory}} {{/subtlety}} {{#subtlety}} {{^sensory}} {{/sensory}} {{/subtlety}} {{^subtlety}} {{#sensory}} {{/sensory}} {{/subtlety}} {{#knockdown}} {{#crit}} {{/crit}} {{/knockdown}} {{#knockdown}} {{^crit}} {{/crit}} {{/knockdown}} {{^knockdown}} {{#crit}} {{/crit}} {{/knockdown}} {{#damage}} {{/damage}} {{#healing}} {{/healing}} {{#reference}} {{/reference}} {{#materials}} {{/materials}} {{#effects}} {{/effects}}
Range
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Components
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Duration
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Casting Time
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Area of Effect
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Saving Throw
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Casting Subtlety
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Sensory Signature
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Casting Subtlety
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Sensory Signature
{{sensory}}
Knockdown
{{knockdown}}
Critical Strikes
{{crit}}
Knockdown
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Critical Strikes
{{crit}}
Damage: {{damage}} {{#rollGreater() d2t 0}}{{d2}}{{/rollGreater() d2t 0}} {{#rollGreater() d3t 0}}{{d3}}{{/rollGreater() d3t 0}} {{#rollGreater() d4t 0}}{{d4}}{{/rollGreater() d4t 0}} {{#rollGreater() d5t 0}}{{d5}}{{/rollGreater() d5t 0}} {{#rollGreater() d6t 0}}{{d6}}{{/rollGreater() d6t 0}} {{#rollGreater() d7t 0}}{{d7}}{{/rollGreater() d7t 0}} {{#rollGreater() d8t 0}}{{d8}}{{/rollGreater() d8t 0}} {{#rollGreater() d9t 0}}{{d9}}{{/rollGreater() d9t 0}} {{#rollGreater() d10t 0}}{{d10}}{{/rollGreater() d10t 0}} {{#rollGreater() d11t 0}}{{d11}}{{/rollGreater() d11t 0}} {{#rollGreater() d12t 0}}{{d12}}{{/rollGreater() d12t 0}} {{damagetype}}
Healing: {{healing}}
Reference: {{reference}}
Spell Materials: {{materials}}
Effects: {{effects}} {{#c1-1}}

{{#c1-2}} {{/c1-2}} {{#c1-3}} {{/c1-3}} {{#c1-4}} {{/c1-4}} {{#c1-5}} {{/c1-5}} {{#c2-1}} {{/c2-1}} {{#c2-2}} {{/c2-2}} {{#c2-3}} {{/c2-3}} {{#c2-4}} {{/c2-4}} {{#c2-5}} {{/c2-5}} {{#c3-1}} {{#c3-2}} {{/c3-2}} {{#c3-3}} {{/c3-3}} {{#c3-4}} {{/c3-4}} {{#c3-5}} {{/c3-5}} {{/c3-1}} {{#c4-1}} {{#c4-2}} {{/c4-2}} {{#c4-3}} {{/c4-3}} {{#c4-4}} {{/c4-4}} {{#c4-5}} {{/c4-5}} {{/c4-1}} {{#c5-1}} {{#c5-2}} {{/c5-2}} {{#c5-3}} {{/c5-3}} {{#c5-4}} {{/c5-4}} {{#c5-5}} {{/c5-5}} {{/c5-1}} {{#c6-1}} {{#c6-2}} {{/c6-2}} {{#c6-3}} {{/c6-3}} {{#c6-4}} {{/c6-4}} {{#c6-5}} {{/c6-5}} {{/c6-1}} {{#c7-1}} {{#c7-2}} {{/c7-2}} {{#c7-3}} {{/c7-3}} {{#c7-4}} {{/c7-4}} {{#c7-5}} {{/c7-5}} {{/c7-1}} {{#c8-1}} {{#c8-2}} {{/c8-2}} {{#c8-3}} {{/c8-3}} {{#c8-4}} {{/c8-4}} {{#c8-5}} {{/c8-5}} {{/c8-1}} {{#c9-1}} {{#c9-2}} {{/c9-2}} {{#c9-3}} {{/c9-3}} {{#c9-4}} {{/c9-4}} {{#c9-5}} {{/c9-5}} {{/c9-1}} {{#c10-1}} {{#c10-2}} {{/c10-2}} {{#c10-3}} {{/c10-3}} {{#c10-4}} {{/c10-4}} {{#c10-5}} {{/c10-5}} {{/c10-1}} {{#c11-1}} {{#c11-2}} {{/c11-2}} {{#c11-3}} {{/c11-3}} {{#c11-4}} {{/c11-4}} {{#c11-5}} {{/c11-5}} {{/c11-1}} {{#c12-1}} {{#c12-2}} {{/c12-2}} {{#c12-3}} {{/c12-3}} {{#c12-4}} {{/c12-4}} {{#c12-5}} {{/c12-5}} {{/c12-1}} {{#c13-1}} {{#c13-2}} {{/c13-2}} {{#c13-3}} {{/c13-3}} {{#c13-4}} {{/c13-4}} {{#c13-5}} {{/c13-5}} {{/c13-1}} {{#c14-1}} {{#c14-2}} {{/c14-2}} {{#c14-3}} {{/c14-3}} {{#c14-4}} {{/c14-4}} {{#c14-5}} {{/c14-5}} {{/c14-1}} {{#c15-1}} {{#c15-2}} {{/c15-2}} {{#c15-3}} {{/c15-3}} {{#c15-4}} {{/c15-4}} {{#c15-5}} {{/c15-5}} {{/c15-1}} {{#c16-1}} {{#c16-2}} {{/c16-2}} {{#c16-3}} {{/c16-3}} {{#c16-4}} {{/c16-4}} {{#c16-5}} {{/c16-5}} {{/c16-1}} {{#c17-1}} {{#c17-2}} {{/c17-2}} {{#c17-3}} {{/c17-3}} {{#c17-4}} {{/c17-4}} {{#c17-5}} {{/c17-5}} {{/c17-1}} {{#c18-1}} {{#c18-2}} {{/c18-2}} {{#c18-3}} {{/c18-3}} {{#c18-4}} {{/c18-4}} {{#c18-5}} {{/c18-5}} {{/c18-1}} {{#c19-1}} {{#c19-2}} {{/c19-2}} {{#c19-3}} {{/c19-3}} {{#c19-4}} {{/c19-4}} {{#c19-5}} {{/c19-5}} {{/c19-1}} {{#c20-1}} {{#c20-2}} {{/c20-2}} {{#c20-3}} {{/c20-3}} {{#c20-4}} {{/c20-4}} {{#c20-5}} {{/c20-5}} {{/c20-1}} {{#c21-1}} {{#c21-2}} {{/c21-2}} {{#c21-3}} {{/c21-3}} {{#c21-4}} {{/c21-4}} {{#c21-5}} {{/c21-5}} {{/c21-1}} {{#c22-1}} {{#c22-2}} {{/c22-2}} {{#c22-3}} {{/c22-3}} {{#c22-4}} {{/c22-4}} {{#c22-5}} {{/c22-5}} {{/c22-1}} {{#c23-1}} {{#c23-2}} {{/c23-2}} {{#c23-3}} {{/c23-3}} {{#c23-4}} {{/c23-4}} {{#c23-5}} {{/c23-5}} {{/c23-1}} {{#c24-1}} {{#c24-2}} {{/c24-2}} {{#c24-3}} {{/c24-3}} {{#c24-4}} {{/c24-4}} {{#c24-5}} {{/c24-5}} {{/c24-1}} {{#c25-1}} {{#c25-2}} {{/c25-2}} {{#c25-3}} {{/c25-3}} {{#c25-4}} {{/c25-4}} {{#c25-5}} {{/c25-5}} {{/c25-1}} {{#c26-1}} {{#c26-2}} {{/c26-2}} {{#c26-3}} {{/c26-3}} {{#c26-4}} {{/c26-4}} {{#c26-5}} {{/c26-5}} {{/c26-1}} {{#c27-1}} {{#c27-2}} {{/c27-2}} {{#c27-3}} {{/c27-3}} {{#c27-4}} {{/c27-4}} {{#c27-5}} {{/c27-5}} {{/c27-1}} {{#c28-1}} {{#c28-2}} {{/c28-2}} {{#c28-3}} {{/c28-3}} {{#c28-4}} {{/c28-4}} {{#c28-5}} {{/c28-5}} {{/c28-1}} {{#c29-1}} {{#c29-2}} {{/c29-2}} {{#c29-3}} {{/c29-3}} {{#c29-4}} {{/c29-4}} {{#c29-5}} {{/c29-5}} {{/c29-1}} {{#c30-1}} {{#c30-2}} {{/c30-2}} {{#c30-3}} {{/c30-3}} {{#c30-4}} {{/c30-4}} {{#c30-5}} {{/c30-5}} {{/c30-1}}
{{c1-1}}{{c1-2}}{{c1-3}}{{c1-4}}{{c1-5}}
{{c2-1}}{{c2-2}}{{c2-3}}{{c2-4}}{{c2-5}}
{{c3-1}}{{c3-2}}{{c3-3}}{{c3-4}}{{c3-5}}
{{c4-1}}{{c4-2}}{{c4-3}}{{c4-4}}{{c4-5}}
{{c5-1}}{{c5-2}}{{c5-3}}{{c5-4}}{{c5-5}}
{{c6-1}}{{c6-2}}{{c6-3}}{{c6-4}}{{c6-5}}
{{c7-1}}{{c7-2}}{{c7-3}}{{c7-4}}{{c7-5}}
{{c8-1}}{{c8-2}}{{c8-3}}{{c8-4}}{{c8-5}}
{{c9-1}}{{c9-2}}{{c9-3}}{{c9-4}}{{c9-5}}
{{c10-1}}{{c10-2}}{{c10-3}}{{c10-4}}{{c10-5}}
{{c11-1}}{{c11-2}}{{c11-3}}{{c11-4}}{{c11-5}}
{{c12-1}}{{c12-2}}{{c12-3}}{{c12-4}}{{c12-5}}
{{c13-1}}{{c13-2}}{{c13-3}}{{c13-4}}{{c13-5}}
{{c14-1}}{{c14-2}}{{c14-3}}{{c14-4}}{{c14-5}}
{{c15-1}}{{c15-2}}{{c15-3}}{{c15-4}}{{c15-5}}
{{c16-1}}{{c16-2}}{{c16-3}}{{c16-4}}{{c16-5}}
{{c17-1}}{{c17-2}}{{c17-3}}{{c17-4}}{{c17-5}}
{{c18-1}}{{c18-2}}{{c18-3}}{{c18-4}}{{c18-5}}
{{c19-1}}{{c19-2}}{{c19-3}}{{c19-4}}{{c19-5}}
{{c20-1}}{{c20-2}}{{c20-3}}{{c20-4}}{{c20-5}}
{{c21-1}}{{c21-2}}{{c21-3}}{{c21-4}}{{c21-5}}
{{c22-1}}{{c22-2}}{{c22-3}}{{c22-4}}{{c22-5}}
{{c23-1}}{{c23-2}}{{c23-3}}{{c23-4}}{{c23-5}}
{{c24-1}}{{c24-2}}{{c24-3}}{{c24-4}}{{c24-5}}
{{c25-1}}{{c25-2}}{{c25-3}}{{c25-4}}{{c25-5}}
{{c26-1}}{{c26-2}}{{c26-3}}{{c26-4}}{{c26-5}}
{{c27-1}}{{c27-2}}{{c27-3}}{{c27-4}}{{c27-5}}
{{c28-1}}{{c28-2}}{{c28-3}}{{c28-4}}{{c28-5}}
{{c29-1}}{{c29-2}}{{c29-3}}{{c29-4}}{{c29-5}}
{{c30-1}}{{c30-2}}{{c30-3}}{{c30-4}}{{c30-5}}
{{/c1-1}} {{#effects2}}
{{effects2}} {{/effects2}}
{{title}}
{{#reference}} {{/reference}} {{#effects}} {{/effects}}
Reading Time
{{time}}
Duration
{{duration}}
Reference: {{reference}}
Effects: {{effects}}
Save vs. {{savevs}}
for {{character}}
{{#rollTotal() saveroll savetarget}} {{/rollTotal() saveroll savetarget}} {{#rollGreater() saveroll savetarget}} {{/rollGreater() saveroll savetarget}} {{#rollLess() saveroll savetarget}} {{/rollLess() saveroll savetarget}}
Roll Target
{{saveroll}} {{savetarget}}
Success!
Success!
Failed!
{{checkvs}}
for {{character}}
{{#rollTotal() checkroll checktarget}} {{/rollTotal() checkroll checktarget}} {{#rollLess() checkroll checktarget}} {{/rollLess() checkroll checktarget}} {{#rollGreater() checkroll checktarget}} {{/rollGreater() checkroll checktarget}}
Roll Target
{{checkroll}} {{checktarget}}
Success!
Success!
Failed!
{{checkvs}}
for {{character}}
{{#rollTotal() checkroll checktarget}} {{/rollTotal() checkroll checktarget}} {{#rollLess() checkroll checktarget}} {{/rollLess() checkroll checktarget}} {{#rollGreater() checkroll checktarget}} {{/rollGreater() checkroll checktarget}}
Roll Target
{{checkroll}} > {{checktarget}}
Fail!
Fail!
Success!
Grenadelike miss for {{name}}
{{#rollTotal() direction 1}} scatter diagram {{/rollTotal() direction 1}} {{#rollTotal() direction 2}} scatter diagram {{/rollTotal() direction 2}} {{#rollTotal() direction 3}} scatter diagram {{/rollTotal() direction 3}} {{#rollTotal() direction 4}} scatter diagram {{/rollTotal() direction 4}} {{#rollTotal() direction 5}} scatter diagram {{/rollTotal() direction 5}} {{#rollTotal() direction 6}} scatter diagram {{/rollTotal() direction 6}} {{#rollTotal() direction 7}} scatter diagram {{/rollTotal() direction 7}} {{#rollTotal() direction 8}} scatter diagram {{/rollTotal() direction 8}} {{#rollTotal() direction 9}} scatter diagram {{/rollTotal() direction 9}} {{#rollTotal() direction 10}} scatter diagram {{/rollTotal() direction 10}} {{#^rollBetween() direction 1 10}} scatter diagram {{/^rollBetween() direction 1 10}}
{{#^rollBetween() computed::hit 0 0}} {{/^rollBetween() computed::hit 0 0}} {{#rollBetween() computed::hit 0 0}} {{/rollBetween() computed::hit 0 0}} {{#^rollBetween() computed::hit 0 0}} {{/^rollBetween() computed::hit 0 0}} {{#rollBetween() computed::hit 0 0}} {{#^rollBetween() computed::splash 0 0}} {{/^rollBetween() computed::splash 0 0}} {{#rollBetween() computed::splash 0 0}} {{/rollBetween() computed::splash 0 0}} {{/rollBetween() computed::hit 0 0}}
Direction: {{direction}}
Distance ({{distancename}}): {{distance}} feet
Direct hit:
({{aoe}} feet diameter)
Hit!
{{hitdmg}}
Miss!
{{hitdmg}}
Splash hit:
({{aoesplash}} feet diameter)
Info
{{splashdmg}}
Hit!
{{splashdmg}}
Miss!
{{splashdmg}}
{{name}} vs {{target}}
({{size}}{{#type}}, {{type}}{{/type}}) ({{targetsize}})
{{#damage}} {{/damage}} {{#hits}} {{/hits}} {{#allprops() name size type target targetsize character severity attack multiplier damage hits grazed struck injured broken crushed severed minorbleeding majorbleeding severebleeding bleedingnote color}} {{/allprops() name size type target targetsize character severity attack multiplier damage hits grazed struck injured broken crushed severed minorbleeding majorbleeding severebleeding bleedingnote color}}
{{character}} lands a {{severity}} {{attack}}
Dealing {{multiplier}}: {{damage}} damage
{{hits}}
{{key}}

{{value}}

{{#grazed}}

Grazed, Singed, Chilled, Bruised
Magical healing: Cure light wounds
- Any magical healing capable of 4+ (fix and hp gained)
Natural healing: As if 1d6 damage

{{/grazed}} {{#struck}}

Struck, Blistered
Magical healing: Cure light wounds
- Any magical healing capable of 5+ (fix and hp gained)
Natural healing: As if 2d6 damage

{{/struck}} {{#injured}}

Injured, Burned, Frostbitten
Magical healing: Cure serious wounds
- Any magical healing capable of 10+ (fix and hp gained)
Natural healing: As if 10d6 damage

{{/injured}} {{#broken}}

Broken
Magical healing: Cure serious wounds (fix only)
Natural healing: As if 20d6 damage
Max hp reduction: Arms 25%.
- Ribs, legs 50%.
- Other 75%

{{/broken}} {{#crushed}}

Crushed, Shattered, Frozen, Destroyed
Magical healing: Cure critical wounds
- Any magical healing capable of 20+ (fix only)
Natural healing: Never
Max hp reduction: Shoulders, hips, limbs 50%.
- Other 75%
Note: Bones (if any) are considered Broken

{{/crushed}} {{#frozen}}

Note: A frozen result kills the affected tissue; without access to powerful healing magic, the victim must have a frozen limb removed within Id3 days to prevent lethal infection or gangrene.

{{/frozen}} {{#severed}}

Severed, Dissolved, Incinerated
Magical healing: Regeneration spell
Natural healing: Never
Max hp reduction: Partial limb 25%.
- Complete limb 50%
Note: Cannot independently move or attack for 2d10 weeks. At the DM's discretion, if "only" a hand or foot, limited actions can be performed after 1d6 rounds of being stunned, by passing a System Shock roll creatures with more than four libs (insects or octopus-like) are slightly more resistant to this sort of trauma and may fight after one or two rounds of being stunned.
If compensated with a wooden leg or hook, the hit point loss may be reduced by one step

{{/severed}} {{#minorbleeding}}

Minor Bleeding
Damage 1d2 per full turn
Stop bleeding: Any magical healing
- Save vs Death after every bleeding damage to naturally stop
- Bandages from any character (including the injured), 1d6 combat rounds or 1 one-minute round

{{/minorbleeding}} {{#majorbleeding}}

Major Bleeding
Damage 1d2 per combat round
Stop bleeding: Cure light wounds
- Any 5+ magical healing (fix and hp gained)

{{/majorbleeding}} {{#severebleeding}}

Severe Bleeding
Damage 10-60% (1d6*10%) max hp per combat round
Stop bleeding: Cure critical wounds stops the bleeding
- Cure serious wounds or any 10+ magical healing reduces bleeding to minor
- Cure light wound or any 5+ magical healing reduces bleeding to major
- Successful Healing proficiency check -4 reduces to major

{{/severebleeding}} {{#bleedingnote}}

Bleeding from several wounds is cumulative
All bleeding "stops" and becomes 1 hp per round once character hits 0 or less hp

{{/bleedingnote}}